Global Citizenship Curriculum

Role: Consultant, Illustrator Organisation: UNESCO MGIEP Product: Global Citizenship Curriculum Duration: Sep - Dec 2018 Impact: Roll-out in 12 countries with 500 learners illustration • character design • storytelling • comic strip making

 

As the visual designer at UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), which is UNESCO’s category 1 Research Institute that focuses on Sustainable Development Goal (SDG) 4.7 towards education for building peaceful and sustainable societies across the world, I worked with a team that consisted of two instructional designers, and a neuroscientist on designing digital Global Citizenship curriculum.

With a focus on development of key Social and Emotional Learning (SEL) skills the curriculum has been designed for adolescents of 12-15 years of age on the in-house digital platform, on themes of democracy, refugee crisis, identity and migration. A unique process called "Libre" that combines techniques of storytelling, reflection, dialogue and critical inquiry was used to deliver an innovative learning experience to 12 countries and over 500 students. Access the entire course after signing up here.


The 3 month long curriculum uses fictional storytelling with diverse characters from different cultures and countries in the form of comic strips. I designed the comics, with a focus on the entire gradient of emotions to enhance social-emotional learning skills.

A glimpse of the 500 comic strips created for the course.


A mascot character Libot, was created to connect with learners and guide them through the platform. Libot is a combination of the words, "Libre" (process that integrates gamification, storytelling, reflection and critical inquiry) and "Robot". Libot is a robot who drives learning on the in-house developed AI- driven platform for the course, and is a robot who is befuddled by the diverse range of human emotion.


The many moods of the character - "Libot".


I was also involved in teacher training workshops from 6 different countries wherein their feedback related to cultural, linguistic differences was incorporated in the visuals to deliver the most relevant, fun and meaningful experience to children. There has been a strong focus on inclusive designs and represent characters from different nationalities and cultures.