FunDoo: Scaling UNICEF Chatbot
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Role: Global Product and Content Lead Organisation: UNICEF Office of Innovation, Sweden
Duration: September 2023 - December 2026
design for scale • digital youth engagement • product policy and partnerships
2.1 million youth and children | 37 countries | 9 countries with national adoption | Gamified Accessible Skilling, Learning for Youth using open-source low-bandwidth techG
Key Responsibilities
Scaled FunDoo to 15 new countries, coordinating deployment with UNICEF Country Offices, government ministries, and youth networks to drive adoption across LMICs
Led end-to-end chatbot product development across needs assessment, content creation, localization, and optimization of gamified interactive flows for 37 country contexts
Directed content development for 21st-century skills and SBC across immunisation, HPV, mpox, mental health, and climate action through multi-stakeholder consultations with youth, ministries, country offices, UNICEF programme groups, teachers, and schools
Managed programmatic coordination across a team of 5, 60+ implementing partners, and a budget of $3M, driving alignment across UNICEF HQ thematic teams, regional offices and country-level stakeholders including ministries, youth networks, private partners and donors.
Led innovative initiatives to maximise scale and access to users incorporating AI, blockchain and pioneering deployment of regional cohorts across LAC and ESARO region.
Analysed learning metrics and data to enhance user experience, enhance completion rates to 89%, a net promoter score of 85%, and push boundaries to new learning areas of AI and financial literacy, vocational training, immunization and NCDs.
Gamified and incorpotated visual storytelling into 100+ tasks using comics, mini-games, puzzles, badges, progress bars and leaderboards within constraints of low-bandwidth delivery
Localised the product in 15 countries through extensive user testing following a HCD process involving ministries, youth and country office colleagues.
Key Achievements
Delivered 100% year-on-year growth within one year of taking on the product lead role, scaling reach from 1M to 2.1M users
Led pilot initiatives of FunDoo AI discovery agent in Jamaica and blockchain integration in South Africa creating learning to earning pathways for 18,500 youth
Led national chatbot adoption by Ministries of Health in Indonesia, Greece, and Jamaica, embedding FunDoo into government digital infrastructure
Embedded validated psychometric assessments into platform design, nearly doubling completion rates to 89% across 37 countries
Achieved buy-in from 17 countries and national adoption in 9 LMICs within two years



















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